Review: The Grace of Kings by Ken Liu – Making battle kites cool

The Grace of Kings by Ken Liu is many things: a retelling of the fall of the Qin dynasty and the Chu-Han Contention which followed (an incredibly exciting historical period often overshadowed by the Three Kingdoms period which, together with the Chu-Han Contention bookended the Han dynasty); a thoughtful exploration of morality and governance; and a ripping good secondary world fantasy with strange innovations (battle kites) and interesting characters.

I’m excited to see that this is book one of a planned series and am VERY curious as to whether Liu will follow the story of Kuni Garu or whether he’ll jump forward to some of the other notable periods of excitement that peppered this time period.

This story focuses mostly on the lives of two men born after the rise of the first imperial dynasty of the former Tiro states – a confederation of island nations centered around one very large island which share a common culture and history.

An emperor, Mapidéré overthrew the squabbling kingdoms and established a dynasty largely out of a sense of grievance at how his nation was treated compared to the others. He quickly begins pushing forward grand engineering schemes, standardizes the alphabet, weights and measures and then begins questing for immortality, ignoring how his empire is crumbling around him.

While on tour he falls ill and dies and his ministers conspire to have his heir killed and replaced with his younger son, a child who is easily distracted by the power hungry prime minister and the scheming chatelaine. Rebellions arise quickly, and two people: the capricious but sincere Kuni Garu and the noble absolutist Mata Zyndu come to the fore-front of the rebellion. As they fight against imperial authority they begin to see each other as brothers. But Zyndu is uncomfortable with Garu’s often dishonorable tactics, while Garu is disturbed by Zyndu’s brutality.

As the old empire crumbles, so to does their friendship.

Before I get any farther a warning, things will get a bit obliquely spoilery. So, if you know about the history of early Imperial China, or if you read the wikipedia links I posted at the top please consider yourself warned.

The Grace of Kings as historical fiction

It’s very easy to identify the historical counterparts to many of the key players in the novel very early on. Kuni Garu is identifiable as Liu Bang the moment he joins the rebellion, as one of the most enduring establishing myths of the Han is played out on the page. With Garu marked as a stand in for the Han founder, it becomes clear that Mata Zyndu is playing the role of Xiang Yu.

This lends a certain air of inevitability to the story. If Ken Liu had decided to unambiguously set the story in China as opposed to the Tiro States, if he’d removed the Crubens and the airships from the story (and all of these things are delightful, but the story could exist without them) this book would be a straight-up historical fiction, and an exceptional one. Garu as Liu Bang does an exemplary job bringing life to an incredibly complex figure: a commoner who became emperor, a man who reformed many of the excesses of his predecessors but who betrayed his friends, a king who is celebrated historically despite an acknowledged streak of low cunning that would have, in another time, made him not much more than a bandit. Likewise the tragedy of Xiang Yu, who was peerless in battle, but who always made the wrong decision off the field, is rendered beautifully through Zyndu.

Most of the key historical moments of the Chu-Han Contention are explored and dramatized throughout the story, while the blank spaces of historic lives: the loves, fears, hopes and frustrations are filled in with deft skill.

This makes it even more interesting that Liu chose to make a fantasy story instead of writing a history.

The Grace of Kings as morality tale

The issue of ethics is what divides Zyndu and Garu throughout the story. They have vastly divergent opinions on the right way to govern a state, the right way to act in  a war, the right way to deal with enemies, the right way to reward followers, they even differ on what constitutes loyalty, and under what circumstances loyalty is owed.

Zyndu is generally brutal to prisoners, but late in the book, when a general with substantial personal valor opposes him, he treats the general and his followers with a surprising level of respect, because they faced him in a straightforward test of arms. Even though the general fell to him, he still respected him.

On the other hand, Zyndu cannot seem to forgive Garu for having succeeded in taking the imperial city without substantial loss of life or harm to civilians because he did so through trickery.

Kuni Garu spends the entire book worrying about whether or not he is being a good person as well as a good ruler. It’s made very clear that he wants to protect the populace. Garu is horrified by the human cost both of bad rulership and of war. It’s likewise very clear that he’s an ambitious man who wants to forward his own rise from street rat to emperor. In order to achieve his objective he’s willing to betray friends, use spies, lie, kill, and put his own family’s life on the line repeatedly.

Eventually the book decides that the ethics of a ruler must be, due to the very nature of ruling a state, different from the ethics of a single person. The book is ambivalent about whether Kuni Garu is really a good man. It is more clear that he is a good ruler; and suggests that in the span of history that is what will be remembered.

I suspect one of the reasons Liu chose to make this story into a fantasy was so that he could have the freedom to explore these issues without being entirely bound both to historical record and to the extensive body of commentary on the rule of the Han founder that has arisen over the last two thousand years.

The Grace of Kings as fantasy

But there’s another thing that sets The Grace of Kings apart from historical fiction. I’ve previously argued that Sanguo Yanyi was a fantasy novel, or at least the precursor to one, because of the introduction of supernatural elements such as the omens that foretell the death of Dian Wei and the deification of Guan Yu.

And this is another arena that Liu is having a lot of fun with. The pantheon of gods that preside over the Tiro states are a living, breathing and vibrant part of the world. They are constantly meddling with the lives of the mortals, and the book explores an important question: if there’s a god on every side of a conflict, do they cancel out?

Much like Kuni Garu’s goodness the answer is ambivalent. What is made clear is that humans will always be free to interpret design manifestations to benefit themselves, and that ultimately people are the guides of their own fates, even if they can be tempted or pushed by gods. Luan Zya’s divine book won’t tell him anything he doesn’t already know, and Mata Zyndu’s decision to sacrifice soldiers en-masse to one capricious god is something he must own, along with the consequences of that act.

The pantheon of gods that occupy this story are not the deities of Chinese myth. They aren’t the Buddhist kings of hell, nor do they bear much resemblance to the vast panoply of gods that occupy the Taoist cosmology. But they are also some of Liu’s best inventions. I enjoyed the battle kites, airships and mechanical crubens, but the story could have progressed just the same without them.

But without the gods of the Tiro states it would be a very different story, and the ideas they inject play beautifully off the exploration of ethics that occupies The Grace of Kings as a morality tale. By taking the bare events of the Chu-Han Contention and then weaving a story around them in a secondary fantasy world, Liu has managed to make a historical fiction into something greater than the sum of its parts.

Even though the fate of Mata Zyndu will be evident to an informed reader very early on, the question of how he gets there, within himself is open to question. As the story explores both the question of whether this noble, honorable, brutal, vulnerable man is good or not, and as it explores whether he is the captain of his fate or a victim of divine intervention it manages to make that doom into more than a clever retelling of history.

Final Thought

I rarely review a book if I don’t think it’s worth reading, and this is no exception. Though somewhat weighty at around 620 pages, this is definitely one worth reading.

Ken Liu has a deft command of language, history and the humanity that underpins all of his characters. I admit, I’m biased, secondary fantasy stories derived from Chinese sources are literally my favorite things to read, and they’re damn rare. But beyond my personal preferences, this is just a good book.

Furthermore, it’s a book that shows the value of fantasy. Because this didn’t have to be a fantasy, it’s so grounded in a deep appreciation of history that it could have easily been a historical fiction instead. But it is improved for being one.

Abercrombie, Martin and Magic-Light Fantasy

I’m going to put this up here now, I might include spoilers for A Song of Ice and Fire in this post. Stop reading now if that bothers you. There will be spoilers in the very next paragraph.

The last book came out two years ago and so I’m not going to care if you are still watching season three and don’t want to know, for instance, that Jon Snow was stabbed in the back by his brothers and might be dead. After all, come on, if you haven’t read A Song of Ice and Fire yet why are you reading the blog of some minor fantasy author?

There might be spoilers for other books, also published more than a year ago, but you probably won’t care, because there’s no HBO tv show about them yet.

I’m going to also say, straight up, that there should be more TV shows based on magic-light fantasy series. After all, they do them in China all the freaking time and although sometimes terrible there’s also some really entertaining television that comes out of the genre.

The blog Wuxia Edge is a great resource for those television series and you should totally read them.

What is Wuxia

I’m going to be jumping back and forth a bit between authors like George RR Martin and Joe Abercrombie on one side and authors like Jin Yong and Liang Yusheng on the other. That’s because there is a large precedent for fantasy with a lot of the characteristics that Martin really pioneered in English in the 1990s going back to the early 1900s in China. This is a genre I’m particularly fond of and it is just as influential to my writing as the other newer fantasy authors I’ll be mentioning.

In fact, the Black Trillium is effectively a wuxia story so, yeah, influence.

But outside of a small fandom the word hasn’t spread into North American consciousness beyond the possibility of a suspicion that it involves kung fu in some way. (BTW: don’t get me started that they changed the name of the film linked above to “Dragon” for the NA release. So damn lazy.

In shortest form, Wuxia is a modern genre of Chinese historical fantasy. Specifically it is a genre which grew out of the tradition of stories of youxia, knights-errant, who collectively formed an underworld of bandits and heroes whose conflicts frequently reflected the political struggles of dynastic China.

Wuxia is fantastical within very limited constraints. There is a template of abilities that youxia could access that could easily be seen as supernatural. These included:

  1. Qinggong – “Lightness Skill” was a subset of abilities that allowed the characters in wuxia to make incredible leaps, to move with exceptional speed and to fly.
  2. Neigong – “Internal energy” was a process through which characters could heal themselves or others through the manipulation of energy. They could also enhance their own strength, resilience and the potency of their other abilities by practicing neigong techniques.
  3. Extreme martial skill – This included strength and finesse that crosses the line into supernatural levels, the use of patently bizarre fighting techniques and the ability to wield cumbersome, unlikely or improvised weapons.
  4. Magical weapons – These generally had three characteristics: increased resistance to damage, unnatural sharpness and the ability to enhance the strength of the wielder. They are often coveted.

And that was it. With a few notable exceptions there weren’t other magical elements to the stories, nor were these elements presented as being unnatural. The characters were exceptional but any individual could achieve at least  some measure of their ability through diligence, hard work and sufficient luck.

These magical elements and the societal fantasy elements of the underworld of heroes and villains is what separates Wuxia from straight-up historical fiction. It’s not much. The world of Wuxia is nearly our own. However creating a fantastical element gave Wuxia authors the license to interrogate their own history, their myths and their ideals in a way that would strain the bounds of suspension of disbelief in a less fantastical historical thriller.

By introducing a fantasy element, the authors of Wuxia stories gave themselves freedom to push their social and moral implications of their stories into uncomfortable territory.

This included:

  • Frequently questioning the parental analogy for teachers and leaders which was a hallmark of Confucianism.
  • Questioning the virtue of political and religious leaders.
  • Questioning the nature of patriotism vis a vis the state.
  • Challenging the divide between law and justice.

This is not an exhaustive list.

And this brings us to the magic-light fantasy novels of the post-GRRM English scene.

Before Game of Thrones

Prior to Game of Thrones the majority of commercially available fantasy was a tired retread of Lord of the Rings. (Ok, I’m going to stop right there and make sure to point at the words commercially available I know just as well as you that there were plenty of people like Barry Hughart, Christopher Priest and Ursula K. Le Guin writing innovative and unusual fantasy that was nothing at all like Tolkien between the end of the 1960s and the mid 1990s – but  most of them weren’t widely read and certainly weren’t widely read outside of fandom; that was still the domain of Eddings, Brooks, Anthony, etc.).

There was also a moderately broad view, stoked in part by Tolkien’s loud protestations against allegory in fantasy that fantasy fiction should be escapist adventure fiction rather than trying to comment on deeper matters.

And the first book of A Song of Ice and Fire changed that with the swing of a headsman’s blade. It was evident this wasn’t escapism. What’s more, it really seemed that Martin was trying to tell us something.

This idea – that fantasy didn’t have to equal simple escapism – took off and now we have a much richer genre as the deeper fantasy reaches broader audiences.

Enter Joe Abercrombie.

Questioning the Nature of Heroism

The Heroes is Abercrombie’s second most recent book and it blew my mind. The six-hundred page tradeback abandons any hint of magic (the “wizard” in the book uses politics, threats and three cannons), it abandons an epic scale, confining action to a single valley and it uses a medieval battle as an opportunity to interrogate the idea of heroism.

In the story it presents us with:

  • A boy headed to war for the first time with dreams of being a hero
  • An ancient corporal who survived many previous engagements and who has a terrible reputation
  • An old war leader, weary of the fighting and aching from age and misuse
  • A young princeling with a reputation for loose talk and cowardice
  • A disgraced sword master who wants to die
  • The politically ambitious daughter of the commander of the army
  • A collection of vain and useless generals and lords

And the story invites us to look at the unvarnished actions of these various protagonists as they fight and die over the course of three days and ask whether any of them are heroic.

Is the death-obsessed master a hero for being undefeated in the field of battle when, inside, he’s a bitter and miserable shell of a man?

Is the boy who hides in a closet and kills another boy on his own side one day a hero for saving the man standing next to him on the next?

Is the woman who recovers sixty prisoners and carries a plea for peace a hero when her own friend is dragged off by a brute to a life of slavery and abuse and she does nothing to stop it?

And beyond inviting us to ask what constitutes a hero the story is willing to ask whether heroism is something to aspire to in the first place. Why, in fact, would anybody want to be a hero?

Don’t get in your own way

Magic is fun. I wouldn’t be a fantasy author if I didn’t like putting some in my stories. But here’s where I’m going to make the pitch for toned-back magic. For reasons that should be obvious, Elmore Leonard’s rules for writing have been circulating a lot this week. The best takeaway from them is, in my view, that a writer should not “distract the reader from the story.”

Fantasy frees us to talk about big concepts. It gives license to our audience to suspend disbelief about the little things enough for us to test concepts that might not fit otherwise. It does this, in part, by requiring us to suspend our disbelief about big things like how physics works.

That’s a pretty big risk. Good fantasy is always a gamble.

Fantasy and the fine art of rules – Part 2

Worldbuilding Rules Yesterday I discussed the necessity of bounding a fantasy world with rules of some description. I said that the rules should reflect the theme of the story in some way and should build internal consistency.

I also hinted that, while it was necessary for the author to understand the rules governing a fantasy world it was not necessary for the audience or the characters to. That’s what I’d like to elaborate on today.

The Ignorant Character

Characters come in all stripes. There could be characters who are deeply enmeshed in the cosmology and metaphysics of their respective universes. These characters might understand the minutiae of how their worlds are governed. Gandalf is one of the most active and aware members of the Wise of Middle Earth. There are few characters who understand the rules underlying Middle Earth better than he does – maybe Galadriel – maybe…

Other characters might start clueless, but learn over the course of the story. Lyra may arrive at a deep understanding of the universe with Will by the end of the series, but when we first meet her at the start of His Dark Materials she doesn’t have the first clue even how daemons work – let alone any of the deeper secrets beyond that.

Some characters might even bumble through their universe entirely ignorant to how it works, never becoming the least bit enlightened.

But whether it is the high fantasy of Lord of the Rings, the cosmological metaphor of His Dark Materials or the absurdist sci-fi setting of Hitchhiker’s Guide to the Galaxy, all of these books have settings bound by rules – even if those rules are that in an infinite universe the most improbable thing can, and probably will, eventually happen.

Careful with that exposition!

Just because you’ve calculated the universal constants of your fantasy world into a complex set of equations does not mean your audience needs to see it. Exposition is one of the greatest stumbling blocks of genre fiction.

Part of the problem, of course, is that the great masters of early science fiction were just notorious for unnecessary exposition. (Don’t get me wrong, I love the Foundation series, but it was rife with clumsy exposition including frequent occasions where Hari Seldon or his ghost would pop up and explain the story in detail.)

Fortunately, genre authors have gotten much better about this sort of thing.

I can’t rave enough about the Quantum Thief and its sequel, the Fractal Prince. Post-human heist capers with a culture and technology both fully realized and almost entirely alien, these books have sometimes faced some flak for their lack of exposition. I know a few science fiction readers who were frustrated by the book for that reason.

I read it through the lens of a fantasy reader, and thought it one of the best works of science fiction of the last decade. This is because Rajaniemi didn’t bother telling me what gas the spaceship ran on (well actually, he kind of did, but he did it in an off-hand and organic way). What he did do was tell why these things mattered.

Fantasy and the Fine Art of Rules

Worldbuilding RulesA lot of fantasy writers aren’t fully comfortable with rules. In fact arguments against the rule of rules are pretty common on a lot of writing sites, especially those populated by new writers.

And I understand. Fantasy is the genre that embraces magic. And a lot of people magic as being the infinity of possibility made manifest. Magic can do anything – that’s the whole point.

So if we are writing in worlds defined by their lack of limitation anything should be possible… right? Right??

Well, not exactly. Because there’s this little thing necessary for suspension of disbelief – it’s called internal consistency. And that is a harsh and unforgiving taskmaster.

We can contrast a (narratively) successful fantasy story from one that is less so largely by looking at which stories keep better track of their own worlds.

In our successful example the rules of the world are clearly well-understood by the author. This doesn’t mean that she isn’t able to startle or delight with the flights of fancy she conjures with her magical take on England and Europe in the time of Napoleon. It’s just that it all seems to fit. Everything from the mytho-history surrounding magic to the culture of magic users ties together seamlessly into a perfectly realized world.

In our less successful example the world is constructed hodge-podge. Elements are (to be gentle) borrowed from diverse sources without any specific concern for how they actually fit into the overall continuity of the world. Most of the time things get shuffled in for reasons no more thought out than that the author thought it seemed neat. Furthermore the actual capabilities of any given component of the story (such as the protagonist’s “Talent”) expand or contract in scope depending on the needs of the narrative. The Nightside books are readable – but there’s no denying that they are a veritable lace of plot holes and nonsense.

As a result it’s much more easy to feel like Clarke’s world is a real world.

Rules define this internal consistency. They can be high order things like “nothing is ever free” or specific like “you must use blood sacrifice to power dark magic which is defined as X” – they should point toward the themes of your story either way.

But just because a fantasy story should be constrained by rules doesn’t mean that your audience, or even your characters need to know about them. I’ll get into rules and exposition tomorrow.

Five Fantasy novels you should have already read (but probably haven’t)

There’s a lot of good fantasy novels out there. It doesn’t help that fantasy authors are frequently among the most prolific writers in genre, churning out a book a year or more for decades.

When you find a fantasy author you like it’s all too easy just to stick with them. These books are ones you might not have heard of. But each of them is a brilliant work – what’s more, they represent some of the more unusual and challenging stories in fantasy.

1.  The Pattern Scars by Caitlin Sweet

Ever meet a book that can break your heart? This is one of them. My immediate response to the story is that it reminded me, in the telling, of Le Guin. There was a similar ephemeral quality to the prose.

However this story of prophecy, murder and betrayal is much darker than Le Guin’s books. In Nola, Sweet has created a beautifully realized protagonist, one whose vibrancy radiates throughout the story. And because Nola shines so brightly you feel the pain of her tragedies ever more sharply.

This book is not an easy book. It is however achingly beautiful and if you haven’t read it you should now.

2. Bridge of Birds by Barry Hughart

Fair warning: this one is a little difficult to track down.

It’s not available as an e-book nor was it available in print in any bookstores I could find. Ultimately I had to order the book online and then waited two agonizing weeks while Canada Post promptly lost it.

But it was worth the wait. Barry Hughart deftly accomplishes something which all too few fantasy authors attempt. He creates a fantasy story set in a world that is not based on mediaeval Europe and succeeds.

Basing his world loosely on Tang dynasty China, Hughart manages to weave together Chinese folk stories and a strong historical understanding of the first Chinese imperial renaissance without allowing the details to overwhelm his work.

I loved Under Heaven and River of Stars by Guy Gavriel Kay and I don’t want this to sound like an indictment of either of these books, but Hughart employs a defter touch with his use of myth and history. He’s comfortable and confident enough with the historical material he uses to throw caution blithely to the wind.

This willingness to take risks allows him to create a romping adventure in which a dissolute and possibly immortal scholar (he claims not to be but he’s far older than any reasonable person ever could be) and an innocent peasant take on the roles of Holmes and Watson, solving an ancient mystery while engaging in daring do such as a steampunk helicopter escape from a giant invisible spider.

With inveterate scholasticism and bizarre flights of fantasy it’s unsurprising that Bridge of Birds won several awards when it was originally published. And yet, the publishers had trouble marketing the book and Hughart eventually withdrew from writing after only three novels.

3. Wild Girls by Mary Stewart Atwell

I’ve got a soft spot for a coming of age story and this one is a doozy.

A bitter-sweet story about class and privilege, fear of the other, sex and death, Wild Girls is not an ordinary YA novel. I was lucky enough to have a chance to hear Atwell reading from Wild Girls. I say lucky because I might not have ever picked the book up if I hadn’t.

But I’m glad I did. This is the way urban fantasy is best done – with a light touch to the spectacle and a heavy dollop of characterization. Wild Girls is a true pleasure to read. If you haven’t read it yet I strongly suggest you read it right now.

4. Three Kingdoms / The Romance of the Three Kingdoms by Luo Guanzhong

Ok, this one is stretching the definition of fantasy a bit in that it’s a historical novel written in Ming Dynasty China. It is, in fact, one of the earliest true novels ever written anywhere and more people should read it for that reason alone. Happily a very good translation was published by Beijing Foreign Language Press. It may be difficult to find but I would suggest perseverance.

Why do I call Three Kingdoms a fantasy novel? The truth is that it entirely pre-dates such a thing as genre distinctions. That being said, the fusion of myth and history, the inclusion of the deification of Guan Yu and the lasting influence that this book had on the fantasy stories of Asia all point towards a novel which is closer to fantasy than any other modern genre. The novel can ultimately be summed up by the author’s thesis:

“The Empire, long divided, must unite: long united, must divide.”

It chooses as its protagonists not the ultimately victorious Cao Cao (who makes for one of the most exceptional villains in the history of literature) but rather the oath garden brothers Liu Bei, Zhang Fei and Guan Yu. By choosing to frame history through the lens of the most legendary figures (and also the least successful figures), the Three Kingdoms became a bit of a subversive story.

That element of subversion has led to it becoming one of the most frequently cited stories within Asia, spawning countless movies, video games, television shows and literary works.

5. Above by Leah Bobet

Returning to the present day, Above is another Young Adult entry on this list. This unapologetically Torontonian story (you can even see the CN Tower front-and center on the cover) plays out similarly to some of the works of Neil Gaiman as it tracks the slightly magical outcasts who live in the catacombs beneath the city.

Above brings sensitivity, strength and a strong political consciousness / conscience to the genre. Bobet understands how to infuse a Young Adult novel with her passion and her ethics without ever becoming bombastic or heavy-handed.

Furthermore her protagonists, a boy with the features of a lion and an artist’s soul, a wounded girl who is also a bee, a man whose touch is electric and several more are well realized, beautiful, flawed, monstrous and heroic. If you don’t already own a copy of this book you should buy it right now.