World-building: a genealogical approach

…In that Empire, the Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a Map of the Empire whose size was that of the Empire, and which coincided point for point with it. The following Generations, who were not so fond of the Study of Cartography as their Forebears had been, saw that that vast Map
was Useless, and not without some Pitilessness was it, that they delivered it up to the Inclemencies of Sun and Winters. In the Deserts of the West, still today, there are Tattered Ruins of that Map, inhabited by Animals and Beggars; in all the Land there is no other Relic of the Disciplines of Geography.

—Suarez Miranda,Viajes devarones prudentes, Libro IV,Cap. XLV, Lerida, 1658

Jorge Luis Borges – On Exactitude in Science

There has recently been a surge of interest in Vajra Chandrasekera’s 2023 essay The Lone and Level Sands.

Chandrasekera is largely arguing from a position contra Jason Kehe in Wired regarding the quality of Brandon Sanderson. “Kehe—who is obviously a fan, who else could read 17 to 20 novels by any given author and be familiar enough with the lore to claim bona fides—takes the criticism of Sanderson as a poor writer of prose to a very familiar place: story over sentences, worlds over writing,” he says.

Chandrasekera ends his essay calling for, “a place where the sentences matter, and are the whole of the matter,” arguing for prose quality over the encyclopedic tendency of the world builder. However, with the recent resurfacing of this essay there has been some discussion regarding the vagaries of the definition. Simply put, it seems that for some world-building means any construction of setting; for others world-building is the insertion of setting that is extraneous to the utility of the story; for others world-building is a specific method of systematic de-mystification which seeks to provide an authoritative claim as to the truth of the setting.

How one feels about world-building thus becomes multi-varied based on two questions: which definition of world-building does a person adhere to and how do they feel about that?

The earliest approaches to the idea of world-building refer to the construction of simplified “worlds” for the use in scientific thought-experiment. In the 1920 work Space Time and Gravitation: An Outline of the General Relativity Theory, Arthur Eddington says, “The reader will easily see that a being confined to the surface of a sphere and not cognisant of a third dimension, will, so to speak, lose one of his dimensions altogether when he watches things occurring at a point 90° away. He regains it if he visits the spot and so adapts himself to the two dimensions which prevail there.

“It might seem that this kind of fantastic world-building can have little to do with practical problems. But that is not quite certain. May we not be able actually to observe the slowing down of natural phenomena at great distances from us?”

For Eddington there is a pedagogical and epistemological purpose to the built world – to provide a setting in which a difference allows for the exploration of the consequences of the laws of physics. Another of Eddingon’s examples involves the movement of light through an impossibly vast and free-floating body of water in space. The difference between the “absolute world” that Eddington describes and these simplified possible worlds is a useful tool to explicate how similar functions interact with difference – meanwhile their simplification creates a sort of scientific parsimony wherein the built world contains only those elements necessary for the thought experiment. The body of water is only water. It doesn’t contain land or creatures, there is no passing debris beyond light swallowed by it. It’s water because water contains the qualities necessary to make transparent how gravitation effects light in this case.

An oft-cited early essay on literary world-building is Tolkien’s On Fairy Stories from 1939. Now this is an interesting inclusion considering the extent to which Tolkien argues against rationalization in it, saying, ” I suspect that this flower-and-butterfly minuteness was also a product of “rationalization,” which transformed the glamour of Elfland into mere finesse, and invisibility into a fragility that could hide in a cowslip or shrink behind a blade of grass. It seems to become fashionable soon after the great voyages had begun to make the world seem too narrow to hold both men and elves; when the magic land of Hy Breasail in the West had become the mere Brazils, the land of red-dye-wood.” Tolkien argues against treating “fairy” to narrowly – to signify fairies or elves as the subjects of stories – and, instead argues that fairy stories are stories about the condition of faerie – a totalizing setting that contains the creatures of faerie, their lived environments and their metaphysical bounds. This is critical because, for Tolkien, fairy stories should be true in a metaphysical sense of the world and that truth depends not on a rationalization but rather on a mystification of the audience.

In fact Tolkien is quite critical of the scientific urge within literature, saying of anthropologists and folklorists that they are, “people using the stories not as they were meant to be used, but as a quarry from which to dig evidence, or information, about matters in which they are interested. ” Tolkien believes that folklorists tend to flatten stories: “We read that Beowulf “is only a version of Dat Erdmänneken”; that “The Black Bull of Norroway is Beauty and the Beast,” or “is the same story as Eros and Psyche”; that the Norse Mastermaid (or the Gaelic Battle of the Birds and its many congeners and variants) is “the same story as the Greek tale of Jason and Medea.””

Ultimately Tolkien seeks to create a form of belief in the audience and argues that creating a mode in which an audience can believe the truth of a fairy story is the ideal mode for the creation of those things that are valuable in a fairy story. Tolkien sets up the author as a demiurge, the secondary-world is the creation of the author just as the world is the creation of God. We should create a world crammed full of all the things in existence when creating a world. We aren’t seeking the parsimonious model of Eddington’s scientific worlds but rather to create a reflection of divine Truth. And this must mean that the world of the story is even vaster than what the author sets to the page. For Tolkien a fairy story must exist in an unbounded world: “Endings of this sort suit fairy-stories, because such tales have a greater sense and grasp of the endlessness of the World of Story than most modern “realistic” stories, already hemmed within the narrow confines of their own small time. A sharp cut in the endless tapestry is not unfittingly marked by a formula, even a grotesque or comic one. It was an irresistible development of modern illustration (so largely photographic) that borders should be abandoned and the “picture” end only with the paper.”

Richard Lupoff’s description of Edgar Rice Burroughs, in 1965, is interesting in how it fuses together these seemingly incompossible forms of worldbuilding. He says, “In short, Burroughs had created a fully-visualized hero – thirty years in apparent age but actually ageless, a professional soldier, an adventurer – and had transported him to a fully visualized alien world, the planet Barsoom, which we call Mars. Barsoom was fully equipped, far beyond even VanArnam’s description, with geography, history, mythology, flora and fauna, human and inhuman inhabitants, science, politics, religion, architecture, law, and every other institution to be expected in a fully developed world.”

For Lupoff the question of building a world was a matter of craft. That genre fiction is replete with fantastical settings is a given. Instead it is a question of how an author goes about realizing this world such that an audience will enjoy reading stories set within it. These, then, help us to see how our different definitions of world building arise: genre fiction has often shared a readership with scientific non-fiction where the construction of simple and parsimonious worlds was, even in the early 20th century, a well-established method for considering problems. Tolkien, held in the highest esteem created an argument not for parsimony in constructing worlds but rather in a kind of lush overabundance of detail designed to help an audience suspend disbelief and experience the demiurgic creation as a form of truth. These two strains then filter into practical craft considerations: put in a lot of setting detail so that we have a world that can be believed in. But, being rational Men of Science, we had best make sure that these worlds are systematic and consistent; the irrational might be disbelieved.

Hilariously this chimera would likely have Tolkien and Eddington both rolling in their respective graves. But this is all rather old news. Lupoff’s book about Edgar Rice Burroughs was published in 1965. Surely we’ve progressed the discourse subsequently.

In 2007 M. John Harrison approached the subject – arguing ultimately that world-building was unnecessary. “It is the great clomping foot of nerdism. It is the attempt to exhaustively survey a place that isn’t there. A good writer would never try to do that, even with a place that is there. It isn’t possible, & if it was the results wouldn’t be readable: they would constitute not a book but the biggest library ever built, a hallowed place of dedication & lifelong study.” It’s Borges’ map that was a perfect replica of its territory. But if Harrison sees world-building as Sisyphean then the question arises as to why he’s so specifically critical of this Sisyphean task over any of the other Sisyphean tasks in writing. For Harrison this is a matter that what he calls worldbuilding fiction, “becomes less an act of imagination than the literalisation of one.”

“This kind of worldbuilding actually undercuts the best and most exciting aspects of fantastic fiction, subordinating the uncontrolled, the intuitive & the authentically imaginative to the explicable; and replacing psychological, poetic & emotional logic with the rationality of the fake,” Harrison says, bringing into the conversation the Barthean idea that fiction doesn’t consist of an active authority and a passive audience but exists in the discursive interplay between author and audience. The author, putting too much labour into world-building, is subordinating the audience too much to their authority.

The author chokes out the possibility of imaginative agency for the audience by grounding the fiction too much in the detail of the world. Harrison is concerned with the ideology surrounding this chimerical world-building, calling it, “It’s a secularised, narcissised version of the fundamentalist Christian view that the world’s a watch & God’s the watchmaker.” It’s interesting that this criticism functions poorly for the openly theological ideas of Tolkien’s essay specifically because Tolkien did not view fairy stories as watches. Tolkien believes that fairy stories end with just-so vagaries in order to demonstrate that the world of the story necessarily extended out beyond the bounds of the page. However it works well against the successors to Tolkien who, taking a page from Lupoff, have bonded the parsimony of scientific world building to the pursuit of Truth in Tolkien’s. Though Harrison is happy to leave this mess at Tolkien’s feet it does, in fact, depend on a much more protestant religiosity than Tolkien could ever possess. There is a desire in the SFF idea of world building to create a rationally realized world rather than one that feels True. But I sometimes question whether SF fans even notice the difference. Harrison does hit the nail on the head toward the end of his essay when he treats this form of world-building as a remnant of a “fossilised remains of the postmodern paradigm.” Of course the separate world-building concepts of Eddington and Tolkien were themselves very modernist – each attempted to present a grand an unifying narrative about the world: Eddington’s was scientific and Tolkien’s religious. However the syncretic desire to merge these two together is, certainly, a postmodern affectation.

In 2014 Michael Moorcock spoke with John Picacio from Locus Magazine about his then-forthcoming novel The Whispering Swarm. In that article, Moorcock argued he dislikes being called a world-builder because he believed it, as a notion, belied a “failure of literary sophistication.” Moorcock, with characteristic bluntness, calls worldbuilding “anti-romantic rationalization” and lays blame at the feet of John W. Campbell. He also says, “I’m not trying to convince you this is going to be real. I’m trying to convince you these ideas have to be considered, that what’s going on in the world has to be thought about.” And so we can see that Moorcock shares Harrison’s concern regarding the tendency of an over-sufficiency of authorial instruction to limit the avenues for audience imagination. Campbell, who demanded the stow-away die at the end of the Cold Equations, could be something of a perfect vector for the protestant syncretization of parsimonious scientific modeling and a Christian pursuit of Truth via secondary creation. It would certainly fit with the John W. Campbell who assisted L. Ron Hubbard in the founding of Dianetics after all. However, as has been pointed out by the blogger who operates under the “heresiarch” pseudonym, Moorcock’s demand for the necessity of character is no less vulnerable to historicization than the world-builders focus on setting is. They argue stridently, and convincingly, against the idea of necessity as appropriate to any discussion of literature. Effectively nothing in literature is strictly needed.

They also say, “To condemn all of worldbuilding, you ought to be going after the strongest cases: this IMO means Le Guin’s Always Coming Home, a book which sadly no one has read,” and this is interesting specifically because of what Always Coming Home is: it’s a work of speculative science.

Specifically, Le Guin constructed an ethnography for a possible future people of California. It does all the things ethnographies do – it analyzes their writing, explores the structure of their myth and poetry, it interrogates how their folkways interface with their material culture. Always Coming Home is hardly a novel although it is certainly an excellent work of literature. But, rather, it’s attacking Tolkien from the opposite end, so to speak, and giving the anthropologists and folklorists their due, telling Tolkien that his search for an idealized Truth via the whole-cloth construction of myth missed the point of considering what a myth, in its specificity, might be for when not for the construction of an English national identity.

Le Guin’s work plays well both to problematize Tolkien and to knock some of the wind out of Moorcock’s sails by demonstrating that literature need not be a character study to be, well, literary. However I don’t think that Le Guin works well to particularly problematize Harrison except in as far as her work demonstrates that there are other ways to get at building a world and reasons to do so beyond reifying a protestant ideological mode of treating the world as a watchmaker’s product. But I think one would be a fool to fail to situate Le Guin, especially, within the postmodern mode that Harrison criticizes in his essay.

In 2020 Helen Marshall interrogated Harrison’s critique of world-building along with some of the critiques of it. She cites Charles Stross who says, “The implicit construction of an artificial but plausible world is what distinguishes a work of science fiction from any other form of literature. It’s an alternative type of underpinning to actually-existing reality, which is generally more substantial (and less plausible – reality is under no compulsion to make sense.)”

Marshall points out that, “If, as he says, reality is under no compulsion to make sense, how can art ever produce a plausible and coherent yet realistic world? In fact Stross wants the opposite of this sort of messy, inexplicable real-realism. Instead he turns to fiction because ‘worldbuilding provides a set of behavioural constraints that make it easier to understand the character of my fictional protagonists.”‘

She claims that Stross is openly advocating for the construction of hyperrealities, the very thing that Harrison critiqued previously, because it it allows Stross to make-visible those things that were invisible before.

In short Marshall points back to Eddington and his massive globe of water and says, “you’re just doing this again.”

But if what Stross is doing is simply a fictional version of Eddington’s thought exercise then how can we take his claim seriously that science fiction is unique in all forms of literature from doing so? Philosophy and science have been eating science fiction’s lunch for a few hundred years now in that regard. And this is the problem with trying to disentangle this chimera. Without Tolkien’s idealism, without his explicitly theological search for Truth, then all that is left of world-building is the thought experiment. Without the thought experiment we’re just still writing fairy stories. In either case the encyclopedic impulse of the world-builder becomes a bit of fannish silliness forced upon the audience by an author who won’t get out of the way of their own text.

Marshall argues that this is largely an economic activity, Echoing several prior authors she notes that market conditions prefer “encyclopedic, extendible, franchisable, consumable” art. Authors simply follow suit. This mirrors Chandrasekera’s argument that much of Brandon Sanderson’s tendency toward world-building is tied into his position as a business-person, as a start-up founder more than as an author. Sanderson has a financial incentive to be interested in a consistent ecosystem of products that locks in readers. If a reader is conditioned to expect the systematics of a Cosmere book they might look askance at Mordew or Ambergris.

Marshall argues that what Harrison is seeking is, “a mode of attack that would destabilize and unsettle, that would reveal the world as incoherent and painful rather than unified and offering the possibility of choice.”

She chronicles Harrison as having a nearly Brechtian desire to demystify fantasy for material reasons – “We learn to run away from fantasy and into the world, write fantasies at the heart of which by some twist lies the very thing we fantasise against,” she quotes him as saying. She places Harrison into a lineage including Mervyn Peake and China Mieville, citing Jeff and Ann VanderMeer regarding the foundation of the New Weird movement.

Ultimately Marshall proposes three solutions to Harrison’s attack on world-building. The first is to, like China Mieville, double-down on world-building, and use it to allow the creation of a fantasy that “interrogates the relationship between belief and reality.”

The second is to operate within the mode of Jeff VanderMeer and, as he suggested in Wonderbook to argue for “sufficient mystery and unexplored vistas, consistent inconsistency, multicultural representation, extended, literalised metaphors, multiple operational realities, collective and individual memory and imperfect comprehension.” The third is to follow Timothy Morton’s path into speculative realism. I have explored the relationship between VanderMeer and Morton previously and found this argument of particular interest.

She argues that Harrison ultimately rejects the idea that readers should believe (or even enjoy) built worlds as if they were real.

And so what we have is a story of a century of progression through modernity and into the postmodern followed by the recognition that the postmodern condition has reached its limits. World-building is a postmodern chimera of modernist rationalism and equally modernist reaction against rationalism. It paradoxically demands a multitudinous panoply of detail in order to make transparent problem-worlds fit for solving problems.

If we express skepticism for world-building it should be clear to an audience that this is not a matter of being skeptical of the power of setting. However we must not make the error of Stross and believe that setting only exists within the confines of genre, or that any setting is more or less artificial than another.

In fact, we can abandon Baudrillard’s anxiety in favor of a Deleuzian recognition of the powers of the false. We may not agree with Tolkien that there is any Truth to be found in an act of demiurgic creation but we can recognize how both Tolkien’s unbounded abundance and Eddington’s careful parsimony create a false image of the world – and that their capacity for action depends on that falsity. As Marshall points out, a built world cannot be as inherently contradictory as reality. There’s too much of the watchmaker’s stink upon any setting. And heresiarch is quite correct to point out that the watchmaker’s simplification applies as much to the inner setting of character as to the external setting of mise en scène.

But, just as this is the case, a built world allows us to highlight contradiction and inconsistency. VanderMeer’s ideas of consistent inconsistency, the blending of extended literalised metaphor into the assumed real stratum of a story and Morton’s use of the hauntological and the eschatological allow us to interrogate socio-cultural problems with the same sort of transparent clarity that Eddington sought for the mathematical problems of special relativity. Always Coming Home provides an excellent precedent for this sort of an operation, showing how a focus on setting can allow us to interrogate our own relationship between folkway and material culture as if we were anthropologists in the future.

Perhaps what sits so hard in the mouth of many critics regarding Brandon Sanderson’s school of world-building is that it becomes too systematic for its own sake without doing much of interest with it. Sanderson is not a talented enough writer to really tell us anything about his characters but his fantasy worlds are ultimately derivative enough that they don’t have much to say about our world. They become floating escapist signifiers that exist principally to entrap an audience in a labyrinth of rules and sour them on anything that doesn’t adhere to these arbitrary laws.

This is, however, not a critique of world-building qua world-building. It’s a critique of Sanderson’s prioritization of business over art.

As Harrison rightly points out, world-building is inherently political. But Marshall is right to problematize this by demonstrating how any given politic within fiction can be subverted by a cunning enough writer. As such we would, perhaps, be wise not to condemn world-building entirely but rather to guide artists to consider what their worlds are for. When you decide what is consistent and what is inconsistent, when you decide what to show and what to hide, whether to write about trees or whales or the layout of fantastical cities, ask yourself why. Ask yourself not whether the world will convince an audience of its truth but rather what it can do with its falsehood. What games are you playing with the audience and to what end?

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